Article Text

Download PDFPDF
Evaluation of a nature-based virtual reality intervention to support hospice caregivers: a pilot feasibility study
  1. Rebecca H Lehto1,
  2. Arienne Patano1,
  3. Mohammed Alanazi2,3,
  4. Gary Bente4,
  5. Andrew Mason5,
  6. Grace Caldwell2,
  7. Dawn Goldstein2 and
  8. Gwen Wyatt2
  1. 1College of Nursing, Michigan State University, East Lansing, Michigan, USA
  2. 2Michigan State University College of Nursing, East Lansing, Michigan, USA
  3. 3University of Bisha, Bisha, Saudi Arabia
  4. 4College of Communication Arts and Sciences, Michigan State University, East Lansing, Michigan, USA
  5. 5College of Engineering, Michigan State University, East Lansing, Michigan, USA
  1. Correspondence to Dr Rebecca H Lehto; lehtor{at}msu.edu

Abstract

Objectives Hospice family caregivers (CGs) may experience poor emotional health and diminished quality of life (QOL) secondary to stressors that accompany home-based end-of-life caregiving. Innovative flexible strategies are needed to support hospice CGs in their homes. Being outdoors in nature enhances well-being but is often not accessible to home-based CGs. The purpose was to evaluate the feasibility/acceptability, and preliminary emotional health and QOL outcomes of a 5-day nature-based virtual reality (VR) intervention.

Methods A pre–post design was used. Hospice CGs engaged in self-selected 10 min nature experiences via VR headset over 5 days. Preintervention surveys included demographics and the PROMIS-29 QOL measure (physical/social function, anxiety/depressive symptoms, fatigue, sleep and pain). Postintervention surveys included acceptability/feasibility surveys, PROMIS-29 and a VR-related symptom checklist. Data analysis included descriptives and paired t-tests.

Results 15 CGs (mean 61.13±12.47 years; 12 females) completed the study. Findings demonstrated high acceptability (14.46±1.77; range 0–16); feasibility (13.93±2.43;range 0–16). Adverse VR symptoms were minimal. PROMIS-29 overall scores were significantly improved following the 5-day intervention (pre: 66.33±8.47; post: 61.07±7.83,p=0.01). Paired t-tests showed significant pre–post changes in anxiety (t=2.206, p<0.05) and favourable trends on other QOL dimensions.

Conclusions Feasibility/acceptability and QOL data support further testing of VR nature immersive experiences in the home environment with larger more diverse representative samples.

  • Supportive care
  • Family management
  • Hospice care
  • Psychological care
  • Quality of life
  • Home Care

Statistics from Altmetric.com

Request Permissions

If you wish to reuse any or all of this article please use the link below which will take you to the Copyright Clearance Center’s RightsLink service. You will be able to get a quick price and instant permission to reuse the content in many different ways.

Footnotes

  • X @AriennePatano

  • Contributors All authors meet all four ICMJE criteria for authorship. RHL is the guarantor.

  • Funding This research was funded by Trifecta, administered by Michigan State University grant number—GA013811.

  • Competing interests None declared.

  • Provenance and peer review Not commissioned; internally peer reviewed.